Theoretically, the devs could ramp the physics speed way down, or include support for rigid bodies in JBeam, but the former would completely destroy the game, and the latter would probably complicate the physics and drag down processor speed.įor it to be feasible, you'd still need most of the same stuff as with a drivable train. The thing with animated objects like that is that, in order to collide with JBeam objects, the animated object would need to be running at the same physics speed (2000 calculations per second), and would need to be composed of parts that are intelligible to the current physics (which is to say, nodes, beams, and triangles). And since we're talking about either devs or experienced modders, making the models and jbeams wouldn't be too big a deal. The current coupling system would work well enough for trains, I should imagine. And yeah, the Murphy isn't exactly satisfying to hit cars with. There is the streetcar that is included with Crash Junctions, though it's extremely tough to spawn correctly and can only work on that one map. BeamNG.Drive - Train Vs Giant Bulge Crashes Compilation 2022 Ep - 056 BeamNG High SpeedBeamng high speedcar videoCars Crasheskar videocars videoscars cra.
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